![]() The first round of combat you can attack Grym freely, since it will use its first turn to ‘awaken’. If you want to inflict massive damage on Grym, have one of your characters waiting on the central crucible before the fight starts, and have another standing by the forge lever. Exploiting these two aspects of the Grym gives you a unique opportunity to defeat the creature. Additionally, it will focus its attention on the most recent attacker, allowing you to manipulate its behavior somewhat. This lowers its resistance to certain types of damage and makes it especially vulnerable to bludgeoning damage. As it emerges from the grate, you may notice it’s being affected by the status affliction Superheated. While Grym is fighting you all by itself, it has a massive health pool, many resistances, and is capable of attacking multiple characters at a time. This boss is one of the toughest challenges you’ll have faced so far. This will start a fight with the guardian of the forge, so make sure your team isn’t grouped up, because they’ll be susceptible to area of effect attacks. This will lower the forge, where you can then activate the valve by the large grate to fill the forge with lava. In order to activate it, you need to insert a mould, then add the Mithral ore to the crucible in the center, and finally use the forge lever that activates the massive hammer. Next, head down the central staircase to the large circular platform you’ve arrived at your destination: the Adamantine Forge. This is what you’ll use in the forge to create your weapons or armor. They’re blocking the way to a chunk of Mithral destroy it with magic or your weapons and collect the ore that’s left behind. Now that the gang’s all together, you’ll need to defeat the group of enemies to the south. The two levers control the position of the platform, so have your solo character jump onto it, then use the two levers to carry them across the room.įrom here, have them jump down to the clearing with a teleport sigil, which you can then activate and have the rest of your team teleport over to it. He may become hostile, but killing him and using the memory crystal looted from his body will show you the location of the forge.Īt the end of this walkway, you’ll see a small metal platform suspended independently from the ceiling. When it’s over, speak to Dhourn if he survived, and get whatever information you can from him. This battle is difficult so be sure to rest and save before approaching the area. On each round of combat, the spectator will de-petrify one of the statues, adding a charmed drow to the battle, but any damage dealt to these drow will break the spell and turn them into neutral allies. As you enter, the spectator will surprise your party and initiate combat. Head out the broken window on the west side to find a cavernous area full of petrified statues. The third and final drow, Dhourn, is also guarded by a fierce opponent: a spectator! They can be located just west of the temple to Selune in the southeast section of the Underdark. Be careful when seeking him out, he lives with a couple of Hook Horrors, tough monstrosities that can knock your allies off of the Sussur Tree roots or cliffs with a single blow. You can take his notes for a hint at the guardian’s weakness, or use Speak with Dead. He’s gone insane so you’ll likely need to kill him so you can learn a little more about what’s guarding the Adamantine Forge. He has a camp on a cliff just west of the tree, and he’s another of the trio that were searching for the forge. Heading west from the Myconid Colony to the Sussur Tree roots will have you crossing paths with another of the drow, Filro the Forgotten. While the chamber with the Pale Corpse can also be accessed by completing the quest Defeat the Duergar Intruders, there are no apparent consequences for destroying the entryway beforehand. You’ll learn of the forge, and also that there were 3 drow each with a key piece of information regarding the forge: how to operate the machine. You can also learn about it by using “Speak with the Dead” and conversing with the Pale Corpse, focusing your questions on why they were in the Underdark. Attack the wall to discover a chamber with a corpse inside, which you should loot for a book about “Lumph Mating Rituals.” Closer investigation of the book reveals that it’s an illusion concealing the book’s true topic: the Adamantine Forge. She’ll be standing beside a blue wall made of brambles. Head west into the camp until you come across a merchant named Derryth Bonecloak. If you entered from the Shattered Sanctum, it will be northwest of you, past a pair of minotaurs. For the safest way to begin this quest, head to the Myconid Colony in the Underdark.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |